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Archive for the ‘DIY Projects’ Category

Could It Be I’m Falling In Love

Monday, June 2nd, 2008
There are few greater gifts to the creative noise enthusiast than Dollar Tree.
No, I’m not being paid to say that. It’s just something I’ve grown to realize over time.
Today’s project largely consists of parts found at — you guessed it — your local Dollar Tree. I don’t know if these exact parts are available at every Dollar Tree, or even if they’re available at my Dollar Tree. Their inventory seems to change as frequently as I change shirts. So you might need to find some substitute parts. If that’s the case, don’t worry — this isn’t rocket science. It’s just another fun way to play with sound.
First, allow me to introduce this garden hose-looking toy called a whirlie (blatant CD product placement to demonstrate relative whirlie size):
whirlie
When you hold the end of the whirlie with the wide mouth and spin it fast enough, this unassuming plastic hose generates some otherworldly sustained tones. I used multiple, overdubbed whirlies in this way at the end of “Freetime” (from The Simple Carnival’s Menlo Park EP).
Hear the multitracked whirlies in “Freetime”
If you spin the whirlie faster, the pitch jumps up a fifth. Spin it even faster, and the pitch will be a fourth above that, making the pitch an octave above where you originally started. Spin it even faster, and the pitch jumps yet again. You can do this until your arm falls off or you go into orbit, whichever happens first.
Whirlies are even capable of playing melodies. If you cut the tubes to different lengths, you’ll get a different set of pitches to play. Of course, this melody-playing technique works best if you have more than two arms. Australian composer Sarah Hopkins does just this, as she writes serious music pieces for… whirlies. You read that right. Check out her web site if you don’t believe me.
But this project isn’t about using whirlies for their naturally pleasing tones. No, this is all about a homemade contraption I made called the Sound Spinner:
sound spinner
The Sound Spinner is a whirlie with a small speaker in the wide mouth end. The speaker is pointed toward the long end of the tube. So when you spin the whirlie, it throws the sound around the room in every direction, creating what’s called a Doppler effect. Have you ever noticed how an ambulance siren’s pitch will change as the vehicle fades into the distance? That’s the Doppler effect.
Whoa, slow down a second — isn’t this supposedly “original” homemade gizmo basically a glorified Leslie speaker?
Pretty much. However, I have a real Leslie speaker, and they sound significantly different, even though they operate on the same principle.
The Sound Spinner costs only a few bucks to build, sounds worse than a real Leslie, and a human can actually “perform” with it. Do not discount the Sound Spinner’s ability to do a synthesizer filtering effect (by covering the open end of the whirlie with your hand) or a Peter Frampton talkback effect (by putting the open end of the whirlie in your mouth and “speaking”). And the Sound Spinner doubles as a variable speed autopanning device, if you spin it in front of a stereo microphone.
And don’t forget the visual impact this thing has! In the right musical situation, playing a Sound Spinner in a live show could leave a lasting impression on the audience… and possibly cause unparalleled fits of laughter.
Still, don’t let the potential embarrassment of using this gadget scare you from building one. It’s perfectly usable in the studio, where nobody can see how you got that weird sound.
Making mangled sound even more mangled
What makes the Sound Spinner interesting is what it does to the source material you send through it. I used the Sound Spinner at the end of Really Really Weird (from the Me and My Arrow EP as well as Girls Aliens Food album), and the source material was a bit unusual.
circuit bent environmental noisemaker
What is this device? The model name has long escaped me, but it’s an environmental noisemaker I found at a thrift store and then circuit bended. It plays annoyingly grating 10-second loops of cricket, bird, and ocean noises, meant to “relax” the unlucky sap who received this as a gift. I installed some glitch-inducing switches and a big knob which controls the pitch/speed (sample rate) of the noise.
Since the end section of Really Really Weird is basically the sound of my studio going ballistic, I recorded some glitchy bird noises out of this device that gradually rise in pitch and speed. I then took that performance and fed it into the Sound Spinner, spinning it in front of a stereo microphone, for an extreme as possible stereo effect. The end result is buried in the mix, so much that it just serves to “tickle the ears” a bit when wearing headphones. (The effect is even more hidden than I originally intended in the final mix, because, as soon as the Sound Spiner becomes audible, the mix is swirling around and well on the way of marching toward your right ear.)
So here’s some mp3s to show what the Sound Spinner does and where it ended up in this particular song. These clips are best listened to with headphones.
Annoying bird noise fed through the Sound Spinner and recorded with a stereo microphone
The Sound Spinner, buried in the mix at the end of Really Really Weird
How to build the Sound Spinner
The Sound Spinner consists of the following parts (the first five can be found at Dollar Tree):
  • A whirlie. ($1.00)
  • An external iPod speaker. ($1.00)
  • Foam to keep the speaker in place. ($1.00)
  • Electrical tape. ($1.00)
  • A piece of cardboard to close off the foam and speaker on the wide mouth end.
  • A powered computer speaker.
  • A long, 2-conductor audio cable to go from the computer speaker’s amplifier to the iPod speaker in the whirlie.
  • The external iPod speaker is one of those Dollar Tree finds; not only do you get two cheap stereo speakers for a buck, but included for no extra cost is a pushbutton switch and a decent 1/8″ stereo molded jack with cable. All of these parts can be utilized in other electronic projects.
    iPod speaker
    iPod speaker
    What makes this particular model desireable is how the internal speaker fits perfectly within the whirlie’s wide mouth end.
    whirlie end
    whirlie end again
    Disclaimer: I’m about to demonstrate something that is probably electrically wrong, and potentially life-threatening. I shall not be held liable if making or using this project shocks, injures, kills, or greatly embarrasses you. Continue reading at your own risk!
    The iPod speaker does not require external power, and it’s not loud enough to sufficiently force meaningful sound waves down the whirlie tube. I ended up using an AC-powered computer speaker as the “amplifier.”
    So instead of the powered computer speaker sending a signal to one of its speakers, one speaker is eliminated entirely, and the other speaker’s signal is re-routed to the external iPod speaker.
    computer speaker insides
    Note that I don’t recommend working with AC power if you don’t know what you are doing with electronics. Heck, I don’t know even what I’m doing with electronics, and here I am writing an article about it. In my defense, I was scrounging around the house for a cheap amp to sacrifice, and this is what I found. So re-read that disclaimer a few paragraphs back and make sure you know what you’re getting into if you build one of these things.
    You’ll want to wedge the iPod speaker in the one end of the whirlie (don’t glue or tape it in) then pack in some foam to keep the speaker in place.
    closing up whirlie
    Finally, you’ll need to cut a piece of cardboard and seal the end of the whirlie with electrical tape. The goal is to keep all of the sound from escaping the end that you hold.
    And that’s it. Happy noisemaking!

    If all you have is a hammer, everything looks like a cheap music video

    Saturday, May 3rd, 2008
    Charles Schultz was my first childhood idol. I wanted to draw cartoons when I grew up.
    There was only one problem with this rather lofty career plan.
    I couldn’t draw.
    Still, my lack of ability never stopped me from trying. I made a number of cartoon projects in grade school in preparation of my future non-career. Flip books. Stories on adding paper rolls. A paper-and-cardboard nickelodeon which worked only one time before falling apart.
    But my most ambitious childhood cartoon experiment was the animated film I made in the second grade. I borrowed my dad’s Super 8 camera and shot hundreds of stick figure drawings in sequence to make three minutes of cinematic… incoherence. I always had to tell the audience what was going on in the film as they were watching it. From an aspiring cartoonist’s viewpoint, this was not a good sign.
    The film’s plot could be summed up as, “A guy has very bad day.” Coincidentally, that same theme continues to weasel its way into my creative endeavors over twenty years later.
    Case in point: Really Really Weird. This song is from the new Simple Carnival EP, Me and My Arrow.
    I won’t be focusing too much on the song itself or how it was recorded, other than saying that, on the surface, it’s about a guy who has a very bad day. Instead, I’d like to turn your attention to its accompanying video, made with $7.25 in office supplies and two weeks of free time. It should be obvious from the video that my drawing ability hasn’t progressed much since I was in the second grade.
    Creating a music video might seem only tangentially related to songwriting and recording — the two things this blog is supposed to be about. But I think the method in which this video was put together is a good example of acknowledging one’s limitations and finding creative ways to work within them. Or around them. After all, that’s essentially what making music is about, too.
    Why a video?
    I wanted a video for the same reason that any recording artist wants a video: to get people to check out the music.
    I couldn’t justify paying someone a lot of money to make a “real” video. Given that CDs and music downloads have an embarrassingly slim profit margin to begin with, I wasn’t convinced that a real video would be worth the return on investment.
    That is, unless the video cost less than ten bucks to make.
    I figured I could rig some Monty Python-ish animation with a few photos taken by Pam Neill, a terrific local photographer. I wanted to start this project while the idea was still fresh, so I used the tools that I was already familiar with, like Paint Shop Pro, instead of a real animation program. As far as drawing, I had already commissioned the very talented Missy Kulik to draw the cover artwork to the Girls Aliens Food album.
    Girls Aliens Food
    Without hearing the album herself, Missy successfully captured the vibe of the songs. And unlike me, Missy can actually draw. So I slavishly recreated her designs using construction paper, glue, and a black magic marker. I also made additional cutouts with my own meager drawing skills. Here’s all of the construction paper cutouts used in the video.
    Really Really Weird cutouts
    Stories
    Really Really Weird is, at its core, a story song. And a story song seems to be a straightforward choice for a music video, because the lyrics are already stating what needs to be shown on the screen.
    So I put on my headphones, got some blank paper, and listened to what Really Really Weird’s lyrics were saying. Then I sketched out what needed to happen visually.
    Really Really Weird storyboard
    Remember English class? Remember dramatic structure? The video is set up like an onion. It starts with the minimum of what can be shown to get the point across, and as things progress, the layers are peeled away. And then all heck breaks loose at the end. The song is structured in the same way.
    The concept
    Making art isn’t much different than the way a child plays with blocks. As adults, we attach all sorts of social significance to art. We buy into the mythology of artists being mysterious conductors of inspiration. We read biographies and eat up every word about how artists pour their personal demons into their work, how they wear their heart on their sleeve. And these things can be true.
    But when you break down the actual art making process, it’s nothing more than taking a set of blocks and arranging them in interesting ways.
    The Really Really Weird video was an experiment in using the minimum number of “blocks” for the maximum effect. There wasn’t a noble artistic ambition behind this. Animation — especially without any proper skills or tools — is hard. So out of sheer laziness, I looked for ways to reuse construction paper cutouts and animation sequences, yet still keep the viewer engaged.
    What I’ve observed with video — or with music — is that setting audience expectations is important. If the video began with the rich detail of a Disney cartoon, there would immediately be an expectation to maintain that level of quality for the next three minutes. If, on the other hand, the video were to start off with the cheapest looking spaceship in the history of animation, the bar has been set at precisely the right level for someone with my particular drawing ability. Things can only go up from there.
    And that’s what I tried to do for the end alien abduction sequence — bump the amateurish artwork up to a near-Hollywood special effects level. Because the expectations were set so humorously low from the start, the intended audience reaction when the spaceship begins sucking things up is, “Wow, this video seemed so cheap that I didn’t expect that to happen!” Again, it’s onion peeling.
    There’s a curious effect this video seems to have on people. I’ve seen an audience laugh and feel schadenfreude at the construction paper guy’s misfortune. On the other end, I’ve seen an audience feel sorry for him. And then I’ve seen a kind of interesting middle ground, where there’s laughter but a sense of uneasiness over who you’re supposed to root for. Like, the audience might subconsciously realize that by laughing at the construction paper guy, they’re aligning themselves with the aliens and thinks, “No, you’re not supposed to do that.” That’s like watching Jaws and cheering for the shark.
    So at the end of the video, when the sets themselves are getting sucked up off the page, it was an attempt to break the fourth wall. It was to remind the audience that, despite whatever emotional investment you’ve placed in this story, it’s all construction paper, folks. And you are watching something deeply absurd. I’m only playing with blocks, and this is the part where they get knocked over.
    I suspect that viewpoint makes me no better than the aliens, though.
    Putting it together, bit by bit
    All of the construction paper was scanned into Paint Shop Pro. The images were then carefully separated onto layers. (If you’re not familiar with photo editing software, “layers” in a paint program are like a stack of clear plastic transparent sheets.)
    Then it was time to animate the action. Animation was created by tweaking an image in Paint Shop Pro, and saving it as a new file. How many files were there? Well, there 30 frames for each second of the video, and the song is almost four minutes long… Although I repeated some sequences, it should go without saying there were a lot of files.
    Paint Shop Pro
    Sometimes the animation was as simple as turning a layer on or off, like the alien mouth movement, as shown above. Sometimes it involved Paint Shop Pro’s drawing functions, like the closeup of the fish smiling when he receives a hat. Other times it involved rotating the construction paper cutouts.
    Hold on, let’s back up to the fish with hats thing.
    The fish with hats thing
    Out of the dozens of events that occur in this video, the fact that fish wear hats seems to have hit an unusually strong nerve with people.
    fish with hatWhy fish? Why hats? I don’t know why there are fish in the video, but I can explain why there are hats.
    The Simple Carnival isn’t above being deliberately cheesy. I take my kitsch seriously. To me, a lightweight ’70s AM pop radio hit can be just as satisfying as a “serious” piece of music. Since this video is supposed to be entertaining, what better way to project that intention than to feature a bunch of Fred Astaire-like top hats? Might as well have a little fun before Armageddon.
    We now return to your regularly-scheduled program
    I used a free application called VirtualDub to stitch all of the image files into AVI movie files. I used another free (but buggy and unfinished) program called ABC Video Roll as the video editor. This is where I synchronized the AVI movie scenes with the music soundtrack.
    ABC Video Roll
    There were a couple of “special effects” sprinkled throughout the video. The shot where the camera zooms into the restaurant silhouettes was actually my home video camera zooming into a construction paper picture I had taped to the wall.
    When the construction paper guy wakes up, it’s a video of the guy glued to a piece of cardboard, and my hand flipping him upward. It is also perhaps the most boring thing on YouTube.
    You’ll notice that this shot was performed in front of a “green screen.” It’s green tagboard from Wal-Mart. And it’s not even cut right. I’m not sure why.
    If the computer programmers who worked on ABC Video Roll had actually finished writing it, I would’ve been able to seamlessly superimpose this footage in front of a Paint Shop Pro background. Instead, I discovered that, despite claims to the contrary in the manual, ABC Video Roll just plain couldn’t do this. So I used Paint Shop Pro to manually “scrub out” the green in each frame. And if you look carefully at the finished video, the green is still there around the edges of the cardboard guy. I wasn’t able to remove it all. Oh well. On the other hand, it’s not as though it makes the video look any cheaper.
    For the ending alien invasion, I needed an “earthquake” effect. VirtualDub has many great plug-ins, but I couldn’t find something that would simulate a shaky camera. So I used an excellent automation utility called AutoHotkey to control Paint Shop Pro and make a random earthquake effect for thousands of frames that I had already hand-animated.
    When’s your next video coming out?
    Not anytime soon. This project was exhausting. I’m a songwriter and a musician, not a video director.
    What would you do if you had a half a million dollar budget to make a video?
    I’d spend seven dollars on the video and pocket the rest.
    Can you make a video for my band?
    See the previous question about the half million dollar budget. If you can meet that criteria, then let’s talk.

    You Can Do Magic

    Saturday, April 19th, 2008

    Music stores are great, if all you want are instruments.

    I love instruments. I have dozens of them. But sometimes that’s not enough.

    I’m jealous of rock bands that are happy using only the sounds from their guitars and drums. I’m equally envious of composers who are satisfied with the broad palette of colors available from an orchestra.

    Because sometimes — to my ears, anyway — a musical situation calls for a specific sort of texture that can’t be purchased from a music store.

    So here’s a cheap, easy-to-build gizmo I made which satisfies one particular sonic need. It’s not a need that pops up often, but it’s capable of making interesting noises which sound nothing like a normal instrument.

    I call it the Audio Wand.

    There are two possible reactions upon seeing this thing:

    1. “What the…?”

    2. “OK, I get it. But why?”

    Let’s start with the first case.

    The Audio Wand is a $3 portable cassette player with the head removed and screwed onto the end of a cut down yardstick. That’s all there is to it.

    There are no fancy electronic schematics involved; only a three-conductor Radio Shack cable soldered from the back of the tape head to the cassette player. In other words, this is a fully-functional tape player, other than for the fact that the head is now functioning outside the player.

    (Disclaimer: If you attempt this project, only use tape players that run on batteries and require 9 volts or less. If you are not experienced with electronics, do not modify any device that plugs into an AC wall outlet. Proceed at your own risk!)

    How do you use the Audio Wand?

    First, record some interesting things onto a cassette tape. Then pull the tape out of the cassette shell and cut it into 11″ strips. Use Scotch tape to attach each end of the strip to a thin cardboard surface. I used some nice shiny black folders from OfficeMax, which I cut into “pages.”

    When you’re ready to make noise, hook the tape player’s headphone jack to an effects box, press play on the cassette player, hold the Audio Wand like a pen, and run the wand over a tape strip.

    How is this different from turntable scratching? Or rocking a tape reel on a reel-to-reel deck?

    Well, for one thing, the Audio Wand is less predictable. You don’t have as much control over the sound. That’s not a problem, that’s a feature. This unpredictability often leads to some pleasant surprises.

    If you have interesting sounds on both sides of a tape strip (meaning, “Side A” and “Side B” of the cassette, when the tape strip was inside the cassette), you can play a sound with the wand and, by moving your hand slightly, begin playing the sound on the other side of the tape in reverse. Or if you angle it right, you can play both sides of the tape (one forward, one backwards) simultaneously.

    There’s an advantage the Audio Wand has over turntable scratching: Because it’s trivial to make your own cassettes, it’s easy to use non-copyrighted source material. And it doesn’t necessarily sound like turntable scratching, since your source material doesn’t have to be other people’s records.

    You can make quite a few weird EQ changes as the angle of the head changes (the fancy technical phrase for this is “azimuth misalignment”). Also, with a bit of practice, you can quickly switch to another tape strip on the same cardboard sheet when the music calls for it.

    If you begin to take this Audio Wand business seriously, consider storing all the tape strip pages in a three-ring binder. In my binder, I’ve split the pages into general themes: Synthesizer sounds, organ sounds, drum sounds, music box sounds, and so on.

     

    You can use the Audio Wand to get some interesting sounds from a microcassette recorder tape. Since a microcassette recorder can record half or a quarter as slow as a regular cassette deck, you can fit a lot more information in the the same number of inches as a regular cassette tape. Plus, microcassette recorders have magical sonic benefits which shouldn’t be overlooked.

    I’ve used the Audio Wand briefly on Dionysus (from the Menlo Park EP), the croaking frog noise in Swim (from Sonic Rescue League Vol 1), and somewhere in the end section of Really Really Weird (from the Me and My Arrow EP and Girls Aliens Food album).

    Naturally, you’ll probably never be able to play The Star Spangled Banner on the Audio Wand. Even if it were possible, I’m not sure I’d want to hear it. But the Audio Wand fills an occasional sonic need — and can be quite cool when there are effects on it.

    Check out the following Audio Wand mp3. This was all one take, just after I’d built the Audio Wand and created my first “page” of tape strips. All of the source material came from my Sequential Circuits MAX synthesizer, an instrument not known for its expressiveness. (Even though the MAX is an analog synthesizer, there are no knobs, no pitch bend wheel, and no modulation wheel. And you can’t change any sound parameters from the front panel — you can only do it through MIDI.)

    When the MAX’s sounds are played by the Audio Wand and followed by a delay effect, suddenly they appear to be… alive!

    Audio Wand + Delay

    Let me know if you build your own!

    I Can See My Computer From Here

    Sunday, April 13th, 2008

    “So how do you record drums?”

    That’s one question that inevitably arises when talking with a fellow home studio DIYer.

    The question isn’t pointed at microphone selection and placement, but at something much more fundamental: How do you tell the computer to start and stop recording?

    There’s a lot of hassles involved in recording real drums. And if you’re recording yourself, chances are you’ve got an additional headache: It’s not easy to press a key on the computer to start recording, run to the drum set, gain composure, and play a winning drum take.

    In recent years, products like the $200 Tranzport have entered the market, which diminish the need for basement relay races.

    I needed the Tranzport a few years before it existed, so I came up with a $40 homebrew solution using a wireless joypad and free software. It doesn’t have all the features of the Tranzport, but it might be good enough for your needs. It’s been good enough for mine — I’ve recorded almost all of The Simple Carnival’s tracks this way. I haven’t been (pardon the pun) remotely tempted to upgrade to something better.

    The Logitech Cordless RumblePad 2 is a standard wireless gamepad, and, as you can see from the picture above, I’ve put stickers on its buttons to represent the Pro Tools LE functions I use most often when tracking. Here’s a more detailed view.

    The right joystick doesn’t do anything — maybe I’ll come up with a use for it one day. The gamepad handles rewind and fast forward. The up and down directions are not used.

    Here’s a diagram showing the buttons on the back of the gamepad.

    JoyToKey, a free Windows application, maps — you guessed it — joystick functions to keyboard buttons. Here’s what my JoyToKey setup looks like.

    And this is how I record drums! And flute, marimba, vocals, organ, piano, congas, guitar, bass, Fender Rhodes, Clavinet, synthesizers — anything where I’m not standing directly in front of the computer keyboard.

    Yes, sometimes I have to squint if I’m moving the mouse pointer with the joystick on the other side of the room. It’s just something you get used to after a while. On the other hand, most of these functions don’t require you to look at the screen anyway. After you arm your tracks, just about everything else can be done with your eyes closed.

    There’s a nice bonus when using this technique with a guitar, or any instrument with pickups: Since you’re not performing in front of your computer monitor, you won’t pick up any interference from it.

    Have fun on the other side of the room.

    The Nasty Lo-Fi Machine You May Already Own

    Friday, April 4th, 2008

    You want grunge? You want compression? You want a grimy, filthy-sounding microphone where everything that comes out the other end sounds lo-fi in a (sometimes) pleasing way?

    Well, if you don’t already have this magic box, look no further than your local OfficeMax.

    microcassette recorder

    That’s right, a standard microcassette recorder is your gateway to a world of sonic suckiness.

    Note that this is not one of those newfangled digital recorders — although I’m sure there could be uses for that, too. I’m talking about the ones which use those tiny little cassette tapes that are getting harder and harder to find every year as technology marches on.

    A microcassette recorder isn’t just for college lectures or surreptitiously collecting inadmissible evidence. No sirree. It should be a required piece of gear in any home studio.

    microcassette recorder in mic standObviously, you can use these recorders as rough idea collectors. What’s not so obvious is that they often fit perfectly into a plain old mic clip.

    If you sing and play an instrument when writing songs, a microcassette recorder makes a great “vocal” mic. The built-in compression on these devices is usually so crazy that it will capably pick up the sound of your instrument, even if the mic is pointed at your mouth.

    (By the way, if you put the microcassette recorder in a mic clip, be sure the mic clip isn’t pressing against the tape door area. You can get some sounds which are even more screwed up that way — you’re messing with the tape head azimuth alignment — but you could also hurt your recorder. You’ve been warned!)

    microcassettes in Trivial Pursuit boxIf you’re serious about using a microcassette recorder as an idea catcher, do yourself a favor and invest in a bunch of microcassettes. Then, throw them in a Trivial Pursuit card box or something similar. Keep all the tapes rewound to the beginning, and pull out a random one when inspiration strikes.

    But let’s get to the heart of what these gadgets excel at doing: acting as a lo-fi mic/compressor combo.

    Start recording with the microcassette recorder, then run a cable out of the earphone jack to your DAW’s line input. If your microcassette recorder is like most, then voila! You’ve got a unique-sounding mic for when you’re in a grungy mood.

    Try the recorder as an overhead or room mic for drums. Try it on piano and check out the squashed, Beatles-like tones. Use it on vocals for a telephone effect. Play back only the vocal tracks or some other element through your monitors, position the microcassette recorder appropriately, then record the microcassette recorder’s output as a new track. (Be careful not to send the newly recorded signal back to your monitors, or you’ll get feedback… although that might be interesting, too!)

    tricking a microcassette recorder to record with no tapeNote that the mechanical parts of the tapes themselves can contribute an undesirable noise to this “mic”, so you might want to remove the tape and stick your finger over the safety tab mechanism when pressing the record button.

    Another thing to watch out for is that, depending on the model, the microcassette recorder’s circutry might delay the incoming signal by, say, 1/10 of a second. If this is the case, your recorded microcassette mic performance might feel a bit out of the pocket compared to the tracks you’ve already recorded. So you may need to adjust your microcassette mic tracks after recording them in your DAW.

    It’s also possible to use a microcassette recorder in a time-shifted sort of way. If the tape noise doesn’t bother you (and why should it? The sound is already awful), throw in a microcassette and record an entire vocal take onto it. Try it with both record speeds. The slower speed adds an extra layer of grunge by severely attenuating the high end. Which speed is best depends on the source material and how nasty you want the sound to be.

    After you’ve recorded your part, play it back and record the result into your DAW. You will need to shift things around, as it’s unlikely the recordings will be synchronized (or stay synchronized). You may find this “out of time” effect appealing, depending on the song.

    I used this time-shifted mic technique (with a backwards reverb) for the “radio” voices on Really Really Weird. You can hear the microcassette recorder voice the second time “Really Really Weird” is sung on this clip. I also used a lot of microcassette mic stuff (piano, drum room mic, vocals) on Hey Lancaster, a song from the upcoming Girls Aliens Food album. (Sorry, no sound clip yet!)

    And if nothing else, you can use a microcassette recorder to make beatbox patterns. Tapping on the recorder could make interesting source material for a dirty-sounding loop, or something that pops up momentarily.

    Did I miss any other uses?

    The Marimba Diary (Part 3)

    Sunday, March 23rd, 2008

    The frame

    We used furniture grade oak from Lowe’s for the marimba frame.

     

    The eye bolts go between each key on the marimba. The loop of the eye bolt is used to hold a nylon cord which goes through each of the rosewood keys of the marimba. Basically, the eye bolts keep each marimba key from touching the adjacent keys and keep the nylon cord suspended throughout.

    I had a tough time locating the right kind of screw eyes. In the Mechanix Illustrated article, the author suggests a certain kind of screw eye which presumably cannot be found nowadays. Lowe’s and Home Depot were not much help; I needed something more specialized. I found some eye bolts from Larson Hardware which worked great. (It’s model E2SB on this page.)

    Each of the eye bolts is supposed to have some rubber tubing around it. This prevents any bouncing keys from making a “click” noise. I noticed that one of the microphone cables I had was EXACTLY the right diameter, both inside and outside. I don’t know where I got cable from, but this is what it says on the side:

    2482130000 Professional Low Noise Microphone Cable

    I also discovered a trick that helps get the tubing on faster — if you use two jar grippers (you know, those floppy circular rubber things from your kitchen) to hold the rubber tubing and then turn the bolt eye with your other hand, you run much less of a risk of getting blisters.

    That said, there were 100+ eye bolts which needed rubber tubing, so there were still plenty of blisters to go around!

    The keys

    Each of the keys were cut on the table saw to the dimensions given in the Mechanix Illustrated article. Then each key was beveled, which gave it a very professional look. The difference is subtle in these pictures, but it’s very pronounced in real life.

     

    Before Beveling:

     

    After Beveling:

    Then I arranged each key with exactly 3/8″ between them and stretched strings across two points of each key to mark where the holes on each side of the key should be drilled:

    My dad had bought a drill press for this very purpose (thanks, dad!)

    So after the cutting, beveling, and drilling, it was time to tune each of the keys. This is where the real fun began.

    Agggggh!!! Every time I see this picture, I get a knot in my stomach…

    Many, many, MANY hours were spent tuning each of the keys with a chisel, hammer, rasp, and file. I didn’t use any power tools because they didn’t seem to provide as much control. Also, there wasn’t much rosewood left, so there wasn’t a lot of room for error.

    I put a big drop cloth down in my recording studio and set up a makeshift carving table from some old office furniture. The temperature/humidity affects the tuning, so I carved the bars in the same area where the marimba was going to be permanently parked.

    What makes tuning marimba keys tricky is, there are actually two pitches you have to tune: The fundamental (the note most people would associate with the “pitch” of the marimba key), and an overtone (which is supposed to be exactly two octaves above the fundamental). The different areas of the underside of the bar determine whether you affect the pitch of the fundamental, the overtone, or both. (The specifics are explained very well in Make Your Own Marimbas.)

    Now, I’d like to think I have pretty good ears, but honestly… I had some trouble hearing the overtone. I mean, I could hear it, but I had trouble picking out which note it was, because it came and went so fast. It’s pretty much a “click”.

    So I set up a microphone, put Pro Tools into record, then struck the bar on the key’s “node” (the spot that provides mostly the overtone pitch). Then I played back the recording at half speed, where I could figure out what the pitch was.

    Here’s an example of a key fundamental and overtone.

    Now here are the same sounds slowed down to half speed. Notice the second marimba hit (the overtone) where it’s much easier to hear the pitch when slowed down.

    I used a chromatic guitar tuner for tuning the fundamental and overtone pitches.

    As careful as I was, a few keys were messed up beyond repair, either by carving the underneath too wide or by using wood which didn’t have a clear tone (and should have never been turned into a key to begin with). The hard lessons I learned were:

  • Accept the fact that this is going to take a while.
  • Chisel/file only a little.
  • Listen.
  • Go back to the first step and repeat.
  • Also, I discovered something important about the smaller (less than a foot long) keys: The overtone doesn’t matter.

    As I mentioned above, when you tune a marimba key, you’re not supposed to tune just the fundamental; The overtone, which should be exactly 2 octaves above the fundamental, should be tuned as well.

    I found that once you reach a certain point on the keyboard, the overtone becomes very fast and very quiet… So quiet that it’s not really audible. In contrast, when you are in the bass range of the marimba, the overtone sustains much longer and it is much louder. So it’s really important to get the overtone right on the low and midrange notes.

    And finally… after many, many late nights… VICTORY!!!

    This picture is of all 49 keys with their undersides showing. It’s not as photogenic as the top side of the keys, but it demonstrates just how much wood needed to be carved out, particularly in the lower keys.

    The finished product

    The marimba measures over 5-1/2 feet long and about 2 feet wide on the left side. It’s taken quite a chunk of floor space out of my studio, but I don’t mind.

    What does it sound like? Check out She Won’t Look At Me or Monsanto House from Sonic Rescue League Vol 1, or Over Coffee and Tea from the new Me and My Arrow EP. These aren’t the only songs which use marimba — I use it pretty frequently, and out of the dozens of instruments I have, it’s still the most fun to play.

    Aftermath

    I had no budget for the marimba. My only goal — besides trying to make something which sounded good — was that the finished product ended up costing less than a marimba of comparable quality. For example, Lark in the Morning sells a 3 1/2 octave padouk marimba for a little over $800. Since my marimba has 4 octaves and rosewood bars, if it ended up costing $800, that was OK with me, because I would have more keys and higher quality bars. That situation would be rationalized as a “win”.

    In any case, here’s what the final materials ended up costing:

  • “Make Your Own Marimbas” book: $20
  • Honduran rosewood for the keys: $300
  • Oak for the frame: $100
  • 4 locking caster wheels: $15
  • Screws/washers/bolts for holding the resonators onto the frame: $30
  • Eye bolts: $30
  • Aluminum tubing, aluminum sheet, and steel rods: $200
  • Stain/Varnish: $15
  • Miscellaneous: $45
  • Note that this list does not contain the tools which were bought specifically for the marimba (since they will likely be used on a future project), nor the non-returnable items which didn’t work as planned.

    That brings the project cost to a total of $755. A new, professionally-built marimba using the same materials would likely run between $6,000 and $8,000.